Luis
Bizarro

San Francisco,
California

Creative
Technologist

95
24

Bizarro

Creative Technologist specialized in crafting
cutting-edge real-time 3D experiences using
WebGL, Shaders and JavaScript.

Over a decade of experience in the industry
of creative development working with projects
across diverse mediums, including websites,
games, interactive installations and apps.

Currently working at Apple,
based in San Francisco, California.

Cinephile
Fashionista

Email
Instagram
Letterboxd
Twitter

18th September, 1995
São Paulo
Brazil

23.5742754° S
46.6388007° W

Brands:

Apple, Ambush, Peggy Gou, Xbox, Nike,
YouTube, Google, Microsoft, Airbnb, Samsung,
One Plus, Lufthansa, Corvette, HBO, Shell,
Cartoon Network, Discovery Kids.

Apple

Apple
Vision Pro

Collaborating with Apple in the development of custom tooling
for real-time experiences. Our first initiative to launch the results
of our exploration took place in the Product Tour modal from
the Apple Vision Pro website.

See ✦

Apple

Apple
3D Viewers

Continuing our efforts on the development of real-time experiences
across Apple.com pages. We have launched 3D viewers for
iPhone 15, iPhone 15 Pro and MacBook Pro.

See ✦

Active Theory

Xbox
Museum

Implemented the majority of the features of the experience including:
main museum selector scene, 3D screens animations and states,
user progress tracking, character color and shape customization,
scenes interactive elements and user interfaces.

See ✦

Active Theory

Tarot
with YouTube

Implemented the tarot selection zoom animation, camera transitions
between reading states, card selection and shuffle interaction,
soul card webcam integration and parallax user interfaces.

See ✦

Active Theory

Adventure Time
Distant Lands

Implemented the majority of the interactions of the experience:
introduction from galaxy to spaceship, BMO animations and reactions,
computer interactive user interface, beat maker, potato pong game,
spaceship screens glitch and lightspeed galaxy animation.

See ✦

Active Theory

Trolli
Deliciously Dark Escape

Implemented the wormhole introduction, colorful lighting system
applied to levels sceneries, parallax comic cards, enemy explosion
particles, transition glitch animation and user interfaces.

See ✦

Personal

WebGL
Portfolios

Collaborated with independent artists and creatives
winning the Independent of The Year 2021 prize from Awwwards
with 9 Site of The Day awards in a single year.

See ✦

Personal

WebGL
Typography

Using WebGL and GLSL to create typography experiments
with lyrics from music that I'm listening to while coding.

See ✦